minWM: A Full-Stack Open-Source Framework for Real-Time Interactive Video World Models

Min Zhao, Hongzhou Zhu, Bokai Yan, Zihan Zhou, Yimin Chen, Wenqiang Sun, Kaiwen Zheng, Guande He, Xiao Yang, Chongxuan Li, Fan Bao, Jun Zhu

arXiv:2605.30263 · 2026-05-29 공개 · arXiv · PDF

diffusion-models cross-attention video-world-models real-time-inference camera-control causal-forcing few-step-distillation open-source-framework

Abstract

Recent video diffusion foundation models have achieved remarkable progress in high-quality video generation, yet turning them into real-time interactive video world models remains challenging. Interactive world models require controllable, causal, and low-latency rollout, which in practice demands a full pipeline spanning data construction, controllable fine-tuning, autoregressive training, few-step distillation, and streaming inference. In this work, we present minWM, a full-stack open-source framework for building real-time interactive video world models. minWM provides an end-to-end pipeline that converts existing bidirectional T2V/TI2V video foundation models into camera-controllable few-step autoregressive world models. Specifically, minWM first fine-tunes a bidirectional video diffusion model with camera control, and then applies the Causal Forcing / Causal Forcing++ pipeline, including AR diffusion training, causal ODE or causal consistency distillation, and asymmetric DMD, to distill it into a few-step autoregressive generator for low-latency rollout. The framework is modular and architecture-extensible: we instantiate it on representative open backbones, including Wan2.1-T2V-1.3B and HY1.5-TI2V-8B, covering both cross-attention-based condition injection and MMDiT-style architectures. minWM also supports adapting existing video world models, such as HY-WorldPlay, to new data distributions, training recipes, and latency targets. Beyond releasing runnable scripts, checkpoints, documentation, and inference code, we provide practical ablations on camera trajectory quality, controllability training steps, and minimal batch-size requirements. We hope minWM serves as a reproducible and extensible recipe for building and adapting real-time interactive video world models. Project Page: [https://github.com/shengshu-ai/minWM](https://github.com/shengshu-ai/minWM)

한국어 요약

📋 한 줄 요약

**[Video World Model / Full-Stack 오픈소스]** minWM이 bidirectional T2V/TI2V foundation 모델을 카메라 제어·causal forcing·few-step distillation·streaming inference로 real-time interactive video world model로 변환, Wan2.1-T2V-1.3B·HY1.5-TI2V-8B 등에서 인스턴스화.

🎯 핵심 기여도

💡 핵심 아이디어

Real-time interactive video world model은 단일 알고리즘이 아닌 데이터·controllable fine-tuning·autoregressive 학습·few-step distillation·streaming inference의 full-stack 파이프라인 문제이며, 기존 bidirectional T2V/TI2V foundation 모델을 카메라 제어·causal forcing·DMD로 single recipe에 변환하는 modular 오픈소스 구현이 분야 진입 장벽을 낮춘다.

🔬 기술적 접근법

📊 주요 결과

💭 의의 및 한계

**의의**: Interactive video world model 분야의 reproducible·extensible recipe로 진입 장벽 대폭 감소, 다양 backbone·아키텍처 호환의 modular 설계, 실용 ablation·문서 제공. **한계**: Few-step distillation의 latency·품질 trade-off, 새 backbone 추가 시 fine-tuning 비용, 정량 비교 metric은 abstract에서 비명시.

🚀 실용적 활용