Gamma-World: Generative Multi-Agent World Modeling Beyond Two Players

arXiv:2605.28816 · 2026-05-28 공개 · arXiv · PDF

diffusion-models video-generation multi-agent world-modeling causal-inference kv-caching interactive-simulation multiplayer-environments

Abstract

World models for interactive video generation have largely focused on single-agent settings, where future observations are generated from a single control signal. However, many generated environments require multi-agent interaction: multiple players, robots, or embodied agents act simultaneously within a shared space. Scaling world models to such settings requires a principled multi-agent design: agents should remain independently controllable, permutation-symmetric, and support efficient inference while maintaining consistency across time and perspectives. In this paper, we present our generative multi-agent world model for interactive simulation. It introduces Simplex Rotary Agent Encoding, a parameter-free extension of 3D RoPE that represents agents as vertices of a regular simplex in rotary angle space. This gives each agent a distinct phase while making all agents permutation-equivalent, enabling scalable agent identity without learned per-slot identities or a fixed agent ordering. To avoid dense all-to-all attention across agents, we further propose Sparse Hub Attention, where learnable hub tokens mediate token interaction across agents, reducing cross-agent attention cost from quadratic to linear in the number of agents. For real-time rollout, we distill a full-context diffusion teacher into a causal student that generates temporal blocks sequentially with KV caching, enabling action-responsive generation at 24 FPS. Experiments in multiplayer virtual environments show that our model improves video fidelity, action controllability, and inter-agent consistency over slot-based and dense-attention baselines, while generalizing from two to four players without additional training.

한국어 요약

📋 한 줄 요약

**[Multi-Agent World Model / Video]** Gamma-World가 Simplex Rotary Agent Encoding과 Sparse Hub Attention으로 다중 에이전트 video world model 구성 — agent 수 선형 확장, 24 FPS 인터랙티브 생성, 2→4 player 추가 학습 없이 일반화.

🎯 핵심 기여도

💡 핵심 아이디어

다중 에이전트 video world model의 확장은 (1) agent identity의 parameter-free·permutation-equivalent 인코딩(Simplex Rotary), (2) cross-agent attention의 linear 축소(Sparse Hub), (3) full-context teacher→causal student distillation의 결합으로 scalability·real-time·일관성을 동시 달성한다.

🔬 기술적 접근법

📊 주요 결과

💭 의의 및 한계

**의의**: Multi-agent video world model의 첫 principled 설계 — identity·attention·distillation 3축 동시 해결, real-time interactivity 달성, agent 수 일반화의 design-level 보장. **한계**: 가상 환경 검증으로 실제 로봇·복잡 물리 일반화 추가 검증, 더 많은 agent(예: 10+)에서의 video fidelity, causal student의 long-horizon drift 가능성.

🚀 실용적 활용