WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation

Kaining Ying, Hengrui Hu, Siyu Ren, Jiamu Li, Fengjiao Chen, Ziwen Wang, Xuezhi Cao, Xunliang Cai, Henghui Ding

arXiv:2605.25874 · 2026-05-26 공개 · arXiv · PDF

world-models multi-turn interactive-video multimodal-evaluation model-diagnosis video-quality navigation-control physics-compliance

Abstract

Interactive world models are advancing rapidly, yet existing benchmarks cover only part of the required competencies, leaving no unified standard for systematic evaluation. To fill this gap, we introduce WBench, a comprehensive multi-turn benchmark for interactive world model evaluation along five dimensions, namely video quality, setting adherence, interaction adherence, consistency, and physics compliance. WBench contains 289 test cases and 1,058 interaction turns, where each case specifies a world setting and a multi-turn interaction sequence, covering diverse scenes, styles, subjects, and both first- and third-person perspectives, together with four interaction types, including navigation, subject action, event editing, and perspective switching. For navigation, WBench unifies text, 6-DoF pose, and discrete-action control, enabling evaluation of models with different native input interfaces. Evaluation uses 22 automatic sub-metrics that combine specialist vision models with large multimodal models, and all metrics are validated against human judgments. Across 20 state-of-the-art models, we find that no single model performs strongly across all dimensions. We provide detailed diagnostic insights into the characteristic strengths, weaknesses, and open challenges of each model. Code and data are available at https://github.com/meituan-longcat/WBench.

한국어 요약

📋 한 줄 요약

**[Interactive World Model 벤치마크]** WBench가 289 test case·1,058 interaction turn으로 5 dimension(video quality·setting adherence·interaction adherence·consistency·physics compliance)에서 20 SOTA world model 평가, 22 자동 sub-metric이 human judgment에 검증됨.

🎯 핵심 기여도

💡 핵심 아이디어

Interactive world model의 진정한 능력 평가에는 단일 지표가 아닌 다차원·다턴 시나리오·multiple control modality가 필요하며, specialist vision model과 large multimodal model을 결합한 자동 sub-metric을 human judgment에 검증하면 reproducible·comprehensive 평가가 가능하다.

🔬 기술적 접근법

📊 주요 결과

💭 의의 및 한계

**의의**: Interactive world model의 통일 평가 표준 정립, 다 modality control input을 unify해 native interface 다양성 흡수, 22 자동 metric의 human judgment 검증으로 신뢰성 확보. **한계**: 289 case·1,058 turn이 모든 시나리오 커버 못함, automatic sub-metric의 human alignment는 평균적 — task별 차이 존재 가능, 새 interaction type 추가 시 메트릭 재설계 부담.

🚀 실용적 활용