GEM-4D: Geometry-Enhanced Video World Models for Robot Manipulation

Kaichen Zhou, Yuzhen Chen, Fangneng Zhan, Hang Hua, Grace Chen, Xinhai Chang, Ao Qu, Yilun Du, Zhuang Liu, Paul Pu Liang, Mengyu Wang

arXiv:2605.22882 · 2026-05-25 공개 · arXiv · PDF

robot-manipulation sim-to-real trajectory-generation video-world-models video-prediction inverse-dynamics single-stream-architecture geometry-grounded

Abstract

Video world models can generate realistic futures from a single instruction, but they often fail to preserve consistent point-level motion over time. As a result, the generated videos appear plausible, yet lack the physical grounding required for reliable action execution, such as robot manipulation. We present GEM-4D, a geometry-grounded video world model that resolves this limitation by injecting dense 4D correspondence supervision, distilled from a pretrained geometry foundation model, into the video generative backbone during training. This supervision enables the model to jointly capture appearance and geometric structure while retaining a single-stream architecture with no additional inference cost. We further introduce an inverse dynamics module that converts correspondence-consistent video rollouts into executable robot trajectories, enabling direct deployment in both real-world and simulated manipulation. GEM-4D achieves state-of-the-art performance on both video prediction and geometric consistency across simulation and realistic scenarios and improves real-world manipulation success from 61% to 81%. Additional results are available at the project page: https://anonymous-submission-20.github.io/gem.github.io/.

한국어 요약

📋 한 줄 요약

**[Video World Model / 로봇 조작]** GEM-4D가 pretrained geometry foundation model의 dense 4D correspondence supervision을 video generative backbone에 distill, single-stream 유지하면서 real-world manipulation 성공률 61%→81% 향상.

🎯 핵심 기여도

💡 핵심 아이디어

Video world model의 physical grounding 부족은 dense 4D correspondence supervision을 pretrained geometry foundation model로부터 distill해 generative backbone에 주입함으로써 single-stream·추가 추론 비용 없이 해결할 수 있으며, inverse dynamics가 video rollout과 실 로봇 control을 연결한다.

🔬 기술적 접근법

📊 주요 결과

💭 의의 및 한계

**의의**: Video world model의 physical grounding 한계를 distillation으로 우아하게 해소, geometry foundation model의 zero-cost 활용 패턴 정립, real-world manipulation 큰 폭 개선으로 실용성 입증. **한계**: 4D correspondence distill의 품질이 pretrained geometry model에 의존, single-stream 단순성과 더 복잡 dynamics 표현력 trade-off, manipulation task 외 일반화 추가 검증.

🚀 실용적 활용