Interaction Locality in Hierarchical Recursive Reasoning

Yosuke Miyanishi, Tetsuro Morimura

arXiv:2605.20784 · 2026-05-22 공개 · arXiv · PDF

spatial-reasoning sparse-autoencoder arc-agi recursive-reasoning sudoku-extreme maze-hard hierarchical-reasoning mtu3d

Abstract

Spatial reasoning requires both location-bound computation and location-invariant structure: agents must make local moves while preserving route, object, or constraint-level plans. We propose interaction locality, a task-geometry-aware framework for measuring whether information flow stays within nearby cells or semantic segments, or crosses them. We instantiate the framework with sparse-autoencoder feature ablations and finite-noise activation patching, with structural Jacobian and attention checks reported in the appendix, and apply it to HRM and TRM, two compact hierarchical and recursive reasoning models, on Maze-Hard, Sudoku Extreme, and ARC-AGI. Across these models, activation patching gives the clearest architectural fingerprint: high-level recurrent states tend to write information within nearby cells or same-segment units, while repeated recursive updates accumulate these local writes into broader solution structure. This pattern holds across maze paths, Sudoku constraints, and ARC-AGI object neighborhoods, with the strongest concentration in TRM. To test whether interaction locality extends beyond toy-yet-challenging grid benchmarks, we also apply it to MTU3D, a large-scale embodied 3D scene-grounding model. In this MTU3D setting, causal spatial locality appears primarily at the transition where visual scene features are handed to the downstream grounding module, rather than uniformly throughout the visual encoder. This contrast suggests that the local-to-global handoff observed in HRM and TRM is tied to explicit recursive reasoning dynamics, while embodied 3D models may concentrate causal spatial structure at module boundaries. Interaction locality turns the intuitive local-execution/global-planning story into a reproducible measurement framework for recursive and embodied spatial reasoning.

한국어 요약

한 줄 요약

**[공간 추론 / Interaction Locality]** Sparse autoencoder ablation·activation patching으로 HRM·TRM의 정보 흐름이 인접 cell·동일 segment 내에 집중됨을 측정, Maze·Sudoku·ARC-AGI·MTU3D에서 local-to-global handoff가 recursive reasoning에 고유함을 시연.

핵심 기여도

핵심 아이디어

Hierarchical recursive reasoning 모델의 local-execution/global-planning 직관은 sparse autoencoder ablation·activation patching이라는 재현 가능 측정 도구로 정량화 가능하며, interaction locality라는 task-geometry-aware metric으로 모델·task·module 단위의 정보 흐름 fingerprint를 비교할 수 있다.

기술적 접근법

주요 결과

의의 및 한계

**의의**: Interaction locality라는 재현 가능 측정 프레임워크로 직관을 정량화, recursive reasoning과 embodied 3D 모델의 정보 흐름 fingerprint 대조, mechanistic interpretability의 spatial reasoning 확장. **한계**: HRM·TRM·MTU3D 한정으로 다른 모델 일반화는 추가 검증, sparse autoencoder ablation 자체의 가정 의존성, 측정 결과의 해석은 task geometry 사전 정의에 의존.

실용적 활용