3D-Belief: Embodied Belief Inference via Generative 3D World Modeling

Yifan Yin, Zehao Wen, Jieneng Chen, Zehan Zheng, Nanru Dai, Haojun Shi, Suyu Ye, Aydan Huang, Zheyuan Zhang, Alan Yuille, Jianwen Xie, Ayush Tewari, Tianmin Shu

arXiv:2605.11367 · 2026-05-13 공개 · arXiv · PDF

partial-observability scene-memory belief-updating generative-world-model embodied-belief uncertainty-representation navigation-tasks

Abstract

Recent advances in visual generative models have highlighted the promise of learning generative world models. However, most existing approaches frame world modeling as novel-view synthesis or future-frame prediction, emphasizing visual realism rather than the structured uncertainty required by embodied agents acting under partial observability. In this work, we propose a different perspective: world modeling as embodied belief inference in 3D space. From this view, a world model should not merely render what may be seen, but maintain and update an agent's belief about the unobserved 3D world as new observations are acquired. We identify several key capabilities for such models, including spatially consistent scene memory, multi-hypothesis belief sampling, sequential belief updating, and semantically informed prediction of unseen regions. We instantiate these ideas in 3D-Belief, a generative 3D world model that infers explicit, actionable 3D beliefs from partial observations and updates them online over time. Unlike prior visual prediction models, 3D-Belief represents uncertainty directly in 3D, enabling embodied agents to imagine plausible scene completions and reason over partially observed environments. We evaluate 3D-Belief on 2D visual quality for scene memory and unobserved-scene imagination, object- and scene-level 3D imagination using our proposed 3D-CORE benchmark, and challenging object navigation tasks in both simulation and the real world. Experiments show that 3D-Belief improves 2D and 3D imagination quality and downstream embodied task performance compared to state-of-the-art methods.

한국어 요약

📋 한 줄 요약

**[월드 모델 / 신체 AI]** 부분 관측에서 명시적인 3D 신념(belief)을 추론하고 새 관측이 들어올 때 온라인으로 갱신하는 생성형 3D 월드 모델 3D-Belief 제안.

🎯 핵심 기여도

💡 핵심 아이디어

신체화된 에이전트는 단지 "보일 법한 것"을 렌더링하는 게 아니라 부분 관측 환경에서 미관측 3D 세계에 대한 신념을 유지·갱신해야 한다. 불확실성을 2D가 아닌 3D 공간에서 직접 표현함으로써 에이전트가 가능한 장면 완성을 상상하고 그 위에서 의사결정할 수 있다.

🔬 기술적 접근법

📊 주요 결과

💭 의의 및 한계

**의의**: 시각 생성 모델의 "사실성" 중심 평가를 신체화 에이전트 의사결정의 "유용성" 평가로 전환하는 패러다임 변화 제안. **한계**: 명시적 3D belief는 계산 비용이 크며, 매우 큰 실내·실외 환경에서의 확장성·실시간성 보장은 추가 연구 과제.

🚀 실용적 활용