Playing games with knowledge: AI-Induced delusions need game theoretic interventions

Will Beaumaster, Paul Schrater

arXiv:2605.08409 · 2026-05-12 공개 · arXiv · PDF

ai-safety game-theory cheap-talk-game epistemic-delusions belief-versioning mediator-design strategic-communication inference-time-intervention

Abstract

Conversational AI has a fundamental flaw as a knowledge interface: sycophantic chatbots induce epistemic entrenchment and delusional belief spirals even in rational agents. We propose the problem does not stem from the AI model, rooted instead in a systemic consequence of the paradigm shift from user-driven knowledge search to users and agents engaged in strategic, repeated-play communication. We formalize the problem as a Crawford-Sobel cheap talk game, where costless user signals induce a pooling equilibrium. Agents optimized for user satisfaction produce sycophantic strategies that provide identical reinforcement across user types with opposite epistemic incentives: exploratory ``Growth-seekers'' ($\theta_G$) and confirmatory ``Validation-seekers'' ($\theta_V$). Under repeated play, this identification failure creates a coordination trap -- analogous to a Prisoner's Dilemma -- where locally rational feedback loops drive users toward pathologically certain false beliefs. We propose an inference-time mechanism design intervention called an Epistemic Mediator that breaks this pooling equilibrium by introducing a costly signal (epistemic friction), forcing type revelation based on users' asymmetric cognitive costs for processing resistance. A key contribution is Belief Versioning, a git-inspired epistemic meta-memory system that stores healthy beliefs and rollbacks when validation-seeking resistance is detected. In simulation, this intervention achieves a separating equilibrium achieving a $48\times$ differential in spiral rates while passing a learning preservation criterion), evidence that epistemic safety in AI is fundamentally a problem of strategic information environment design rather than simple model alignment.

한국어 요약

📋 한 줄 요약

**[AI Safety / Game Theory]** 사용자-챗봇 상호작용을 Crawford-Sobel cheap talk 게임으로 형식화하여, 아첨(sycophancy)으로 인한 망상적 신념 나선 문제를 메커니즘 디자인적으로 해결하는 'Epistemic Mediator'를 제안한다.

🎯 핵심 기여도

💡 핵심 아이디어

사용자 만족 최적화 챗봇은 인지적으로 다른 유형의 사용자에게 동일한 강화를 제공하는 풀링 균형에 빠진다. 비용 있는 인식적 마찰을 의도적으로 추가하면 사용자 유형을 분리(separating equilibrium)할 수 있다.

🔬 기술적 접근법

📊 주요 결과

💭 의의 및 한계

**의의**: AI 안전을 모델 정렬이 아닌 '전략적 정보 환경 설계'로 재정의하여, 새로운 안전 연구 방향을 제시한다. **한계**: 결과가 시뮬레이션 기반이며, 실제 사용자 행동의 인지 비용 모델링 정확도에 의존한다.

🚀 실용적 활용