SkillLens: Adaptive Multi-Granularity Skill Reuse for Cost-Efficient LLM Agents

Yongliang Miao, Ziyang Yu, Liang Zhao, Bowen Zhu, Hasibul Haque

arXiv:2605.08386 · 2026-05-12 공개 · arXiv · PDF

llm-agents alfworld adaptive-learning cost-efficiency skill-reuse multi-granularity skill-graph mu-locbench

Abstract

Skill libraries have become a practical way for LLM agents to reuse procedural experience across tasks. However, existing systems typically treat skills as flat, single-resolution prompt blocks. This creates a tension between relevance and cost: injecting coarse skills can introduce irrelevant or misleading context, while rewriting entire skills is expensive and often unnecessary. We propose SkillLens, a hierarchical skill-evolution framework that organizes skills into a four-layer graph of policies, strategies, procedures, and primitives, and retrieves them at mixed granularity. Given a task, SkillLens first retrieves semantically relevant skill seeds, expands them through degree-corrected random walk over the skill graph, and then uses a verifier to decide whether each visited unit should be accepted, decomposed, rewritten, or skipped. This enables the agent to reuse compatible subskills directly while adapting only locally mismatched components. To improve the system over time, SkillLens further refines multi-granularity skills and verifier in order to improve its routing decisions. We provide theoretical analysis showing that mixed-granularity adaptation incurs sublinear cost under sparse mismatch assumptions and that the evolutionary update rule monotonically improves the validation objective until a local optimum. Across MuLocbench and ALFWorld, SkillLens consistently improves over strong skill-based baselines, achieving up to a 6.31 percentage-point Acc@1 gain for bug localization and raising agent success rate from 45.00% to 51.31%.

한국어 요약

📋 한 줄 요약

**[LLM Agents / Skill Library]** LLM 에이전트의 스킬을 정책·전략·절차·원시의 4계층 그래프로 조직하고, 검증기를 통해 부분만 적응시키는 SkillLens 프레임워크를 제안한다.

🎯 핵심 기여도

💡 핵심 아이디어

스킬 라이브러리의 핵심 트레이드오프(관련성 vs 비용)는 스킬을 정책-전략-절차-원시의 다중 해상도로 분해하고, 호환 가능한 서브스킬을 그대로 재사용하면서 국소적으로 불일치한 부분만 적응시키면 해결할 수 있다.

🔬 기술적 접근법

📊 주요 결과

💭 의의 및 한계

**의의**: 에이전트 스킬 재사용의 비용 효율성을 입도 선택 문제로 재정의하며, 계층 그래프 + 검증기라는 범용 패턴을 제시한다. **한계**: 평가가 두 벤치마크(MuLocbench, ALFWorld)에 집중되어 있고, 검증기의 학습·정확도가 시스템 품질의 병목이 될 수 있다.

🚀 실용적 활용