CreativityBench: Evaluating Agent Creative Reasoning via Affordance-Based Tool Repurposing

Cheng Qian, Hyeonjeong Ha, Jiayu Liu, Jeonghwan Kim, Jiateng Liu, Bingxuan Li, Aditi Tiwari, Dwip Dalal, Zhenhailong Wang, Xiusi Chen, Mahdi Namazifar, Yunzhu Li, Heng Ji

arXiv:2605.02910 · 2026-05-08 공개 · arXiv · PDF

Abstract

Recent advances in large language models have led to strong performance on reasoning and environment-interaction tasks, yet their ability for creative problem-solving remains underexplored. We study this capability through the lens of creative tool use, where a model repurposes available objects by reasoning about their affordances and attributes rather than relying on canonical usage. As a first step, we introduce CreativityBench, a benchmark for evaluating affordance-based creativity in LLMs. To this end, we build a large-scale affordance knowledge base (KB) with 4K entities and 150K+ affordance annotations, explicitly linking objects, parts, attributes, and actionable uses. Building on this KB, we generate 14K grounded tasks that require identifying non-obvious yet physically plausible solutions under constraints. Evaluations across 10 state-of-the-art LLMs, including closed and open-source models, show that models can often select a plausible object, but fail to identify the correct parts, their affordances, and the underlying physical mechanism needed to solve the task, leading to a significant drop in performance. Furthermore, improvements from model scaling quickly saturate, strong general reasoning does not reliably translate to creative affordance discovery, and common inference-time strategies such as Chain-of-Thought yield limited gains. These results suggest that creative tool use remains a major challenge for current models, and that CreativityBench provides a useful testbed for studying this missing dimension of intelligence, with potential implications for planning and reasoning modules in future agents.

한국어 요약

📋 한 줄 요약

**[LLM 추론/창의성]** 어포던스 기반 도구 재활용을 통해 LLM의 창의적 추론을 평가하는 대규모 KB 기반 벤치마크 CreativityBench를 제시한다.

🎯 핵심 기여도

💡 핵심 아이디어

LLM의 ‘창의성’은 객체의 표준 용도가 아닌 부품·속성·작용 메커니즘에서 비표준 어포던스를 식별·결합하는 능력으로 측정해야 한다. 이를 위해 어포던스 KB와 그라운디드 태스크가 필요하다.

🔬 기술적 접근법

📊 주요 결과

💭 의의 및 한계

**의의**: LLM의 ‘부족한 차원’으로서 창의적 어포던스 추론을 명시적으로 드러내고 표준 평가 자원을 제공. **한계**: 시뮬레이션이 아닌 텍스트 기반 평가이므로 실제 물리 상호작용 검증은 미포함.

🚀 실용적 활용