TT4D: A Pipeline and Dataset for Table Tennis 4D Reconstruction From Monocular Videos

Nima Rahmanian, Daniel Kienzle, Thomas Gossard, Dvij Kalaria, Rainer Lienhart, Shankar Sastry

arXiv:2605.01234 · 2026-05-08 공개 · arXiv · PDF

Abstract

We present TT4D, a large-scale, high-fidelity table tennis dataset. It provides 140+ hours of reconstructed singles and doubles gameplay from monocular broadcast videos, featuring multimodal annotations like high-quality camera calibrations, precise 3D ball positions, ball spin, time segmentation, and 3D human meshes over time. This rich data provides a new foundation for virtual replay, in-depth player analysis, and robot learning. The dataset's combination of scale and precision is achieved through a novel reconstruction pipeline. Prior methods first partition a game sequence into individual shot segments based on the 2D ball track, and only then attempt reconstruction. However, 2D-based time segmentation collapses under occlusion and varied camera viewpoints, preventing reliable reconstruction. We invert this paradigm by first lifting the entire unsegmented 2D ball track to 3D through a learned lifting network. This 3D trajectory then allows us to reliably perform time segmentation. The learned lifting network also infers the ball's spin, handles unreliable ball detections, and successfully reconstructs the ball trajectory in cases of high occlusion. This lift-first design is necessary, as our pipeline is the only method capable of reconstructing table tennis gameplay from general-view broadcast monocular videos. We demonstrate the dataset's fidelity through two downstream tasks: estimating the racket's pose \& velocity at impact, and training a generative model of competitive rallies.

한국어 요약

📋 한 줄 요약

**[컴퓨터비전/스포츠]** 단안 방송 영상에서 탁구 게임을 4D 재구성하는 대규모 데이터셋 TT4D와 ‘리프트 우선’ 파이프라인을 제시한다.

🎯 핵심 기여도

💡 핵심 아이디어

2D 추적으로 시간 분할을 먼저 시도하면 가림과 시점 변화에서 무너진다. 분할되지 않은 전체 2D 트랙을 먼저 3D로 들어올린 뒤 그 3D 궤적을 이용해 시간 분할을 수행하는 역순으로 안정성을 확보한다.

🔬 기술적 접근법

📊 주요 결과

💭 의의 및 한계

**의의**: 가상 리플레이, 선수 분석, 로봇 학습을 위한 대규모 4D 스포츠 데이터셋 표준 제공. **한계**: 탁구 단일 종목 도메인이며, 비방송 일반 영상에서의 일반화는 추가 검증 필요.

🚀 실용적 활용